Cargo 3120: The Making of a Sci-Fi Franchise

CARGO3120Entry 3 – Picking up as Adults where we left off as Kids

by Aaron Walker Sr.

(EDITOR’S NOTE: The Story So Far starts HERE)

Eight years after Daymond and I went into the Army, I wanted to resurrect our idea to write a science fiction movie, yet I never forced myself to sit down and do the work. So I decided to go back to school for Game software Development. During one of my courses we were tasked with developing a Game Design Document (GDD). The assignment called for a fully developed storyline for the game. I figured this would be the perfect opportunity to finish what we started so many years earlier. So I chose our previously untitled SciFy story to be the subject of a roleplaying game which I called: Cargo.

The problem that I immediately faced was that we never got very far with the story when we were teenagers. All we really had was a couple of character names and partial back stories for them. Needless to say, I had my work cut out for me. During the course I fleshed out a lot of the details for both the universe of Cargo and its major players. But despite the momentum and positive instructor feedback, I never worked on the actual script until three years after I graduated.

Looking back, I would say “strike while the iron is hot”. I know that sounds cliché, but in my opinion the creative process requires unbroken momentum if it is to yield good fruit. Once I stopped, I almost never resumed. In short, keep writing and don’t let anyone talk you out of your vision!

Next week: The first draft of CARGO 3120